This way we have our end goal already established. I’d start off by setting up the door event. The player must push a box onto the switch to keep the door open. But the moment the player steps off of it, the door slams shut. As long as the player stands on the switch, the door will open. The player finds himself in a room with a door and a switch. So here’s the puzzle it’s probably something you’ve seen plenty of times. With that out of the way, we can dive into creating our block-switch puzzle. Watch how the coordinates change as you move your cursor around on the map. After that, you can see the coordinates of the currently selected tile. First, you can see the name of the map and its dimensions. If you look at the bottom of the editor, you can see some information about the current tile that you have selected. As you go further down, the Y coordinate gets higher. As you go further to the right, the X coordinate (X always comes first), gets higher. The first tile in the top-left corner of the map uses the coordinates 0,0. Imagine invisible lines across the map that allow you to measure the location of each tile:Įach map is made up of tiles, and each tile has an X and a Y coordinate. The X axis is horizontal, and the Y axis is vertical. The plane is made up of tiles defined by two axes. RPG Maker VX Ace uses a standard coordinate plane in its maps. If you aren’t comfortable with those topics, check out my tutorial on switches and variables before reading this.īefore we dive into creating events, it’s important to be able to make sense of the grid. This tutorial requires familiarity with the RPG Maker VX Ace interface, as well as a basic understanding of switches, variables, event pages, and conditional branches. Once you understand the concepts in this tutorial, you will be comfortable creating a wide range of unique puzzles in your game. Today I’m going to be explaining the map grid and its coordinates, and we’re going to create a puzzle where the player must push a block onto a weight-triggered switch in order to open a door. Uncle Despain here, with the latest entry in my series of RPG Maker VX Ace tutorials.
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